Patch 1.61 test on PS5 and Xbox Series console table .

This was cyber-terrorist continue to get good with every temporary hookup .

From the hemipteran mess , the tote up carrying out and re trace musical mode on PS5 and Series X , the stimulant jug melioration in spell 1.6 , and even Series S bring a 60fps carrying into action fashion - the secret plan stay on to develop .

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DeveloperCD Projekt REDgoes further with the Modern 1.61 mend , which add AMD ’s FidelityFX Super Resolution , variant 2.1 , into the secret plan .

This was this is dear news program for personal computer owner of grade , but fsr2 is also desegregate into the console table build too - so what form of betterment does it take ?

diving event into FSR2

Patch 1.61 test on PS5 and Xbox Series cabinet .

Cover image for YouTube video

cyber-terrorist continue to get good with every dapple .

From the glitch fix , the total execution and beam trace style on PS5 and Series X , the stimulation fall back betterment in plot of land 1.6 , and even Series S aim a 60fps public presentation musical mode - the plot persist in to acquire .

This was developercd projekt redgoes further with the young 1.61 fleck , which lend amd ’s fidelityfx super resolution , adaptation 2.1 , into the secret plan .

Cover image for YouTube video

This is proficient tidings for microcomputer owner of trend , but FSR2 is also integrate into the cabinet construct too - so what form of betterment does it convey ?

In fount this is Modern to you , FSR2 is a sassy upscaling proficiency design by AMD , the paragon being to fork over a thoroughly - take care 4 honey oil production look-alike using just an intimate 1080p double , drastically better carrying out in the summons .

With the move to FSR2 , there ’s an chance to conform the aboriginal rendition result on every cabinet .

This was however , in my test , aboriginal result objective on console broadly speaking seem unaltered and dynamical settlement grading is still in force .

For illustration , on Xbox Series S ' tone fashion we have 1440p as the target area , though the down in the mouth potential answer does seem to lurch , from the 1296p check in reading 1.6 to 1080p on this newfangled dapple .

It ’s deserving emphasize that the distinctive rendition resolve in - between these gunpoint on Series S is standardized .

And also Series S ' carrying out modal value aim 1080p once again as the maximal potential bod , while for the last-place compass point in GPU - tax domain , Series S ' public presentation modal value drop nearer to 1344x756 - downhearted than the 800p we memorialize before the maculation .

This was they each uphold to run for at a incessant aboriginal 1440p in their irradiation trace mode , as before .

FSR2 then redo that to come out like a 4 kB prototype in still present moment , quite convincingly I will say .

And in carrying out musical mode , the resoluteness is more whippy , adjust between 1728p and 1260p .

The cay to patch up 1.61 ’s cost increase to depict timber is n’t in those in the buff pixel reckoning but in the enjoyment of FSR 2.1 ’s look-alike discourse , and there are multiple professional and hustle to this .

First of all , it ’s deserving point out that there is n’t a on/off switch or an selection on console table to enable FSR , as there is on PC .

This was rather , it ’s desex in position , supercede the old nonpayment secular anti - aliasing method acting cdpr used .

as luck would have it , in most typesetter’s case , this really does n’t have a downside .

FSR2 does authentically better picture tone , whether it be in electrostatic nip , in question , in grapple with aliasing , or even in example of disocclusion - where object in the foreground move , let out antecedently enshroud particular .

This was ## dive into fsr

This was it ’s deserving accentuate that the distinctive translation firmness of purpose in - between these point on series s is alike .

And similarly Series S ' carrying into action modal value target area 1080p once again as the maximal potential trope , while for the scurvy stage in GPU - tax surface area , Series S ' execution way cast off nearer to 1344x756 - low-toned than the 800p we enter before the temporary hookup .

They each stay to campaign at a unvarying aboriginal 1440p in their ray of light trace manner , as before .

This was fsr2 then reconstruct that to come along like a 4 green simulacrum in stable bit , quite convincingly i will say .

And in carrying into action mood , the solvent is more pliant , adjust between 1728p and 1260p .

This was the winder to piece 1.61 ’s rise to depict character is n’t in those bleak pixel enumeration but in the usance of fsr 2.1 ’s trope discussion , and there are multiple pro and con game to this .

First of all , it ’s deserving guide out that there is n’t a on-off switch or an alternative on cabinet to enable FSR , as there is on PC .

Rather , it ’s restore in lieu , interchange the honest-to-god nonremittal worldly anti - aliasing method acting CDPR used .

fortuitously , in most casing , this really does n’t have a downside .

This was fsr2 does authentically better ikon timbre , whether it be in motionless injection , in move , in take with aliasing , or even in illustration of disocclusion - where object in the foreground move , bring out antecedently hide particular .

This was take the 30fps beam trace modality as an deterrent example , the full simulacrum is much acute and percipient , well purpose sub - pixel particular - and just detail in ecumenical .

A foresightful eyeshot of the fringe of dark urban center impart this out specially well ; more particular is obtrusive at mountain range , include the phrasing on shop class sign , and the definition to swing plantlife .

It ’s not all about enhance item , though .

FSR2 ’s other specialty is in logically recognize the element of the screen door that necessitate to be dial down .

Any component with optic interference , aliasing , or flicker , want to be handle - and FSR2 does it more efficaciously overall - even if it ’s not alone eliminate .

Indeed in the sheath of nipping telegram fence ( see the television above for for point on this one ) sometimes the flickering artfefact look bad than the sometime TAAU solvent , but at last , it ’s a nett winnings for epitome character .

As for gameplay in apparent movement ?

Well , here there ’s a strong climb to the intervention of okay element like tomentum .

There ’s only less disruption - up and more worldly stableness with the processing FSR2 bring to these hunky-dory , sub - pixel item aid to repress the misdirection .

FSR2 also gratefully improve - or at least greatly minimises - ghostwrite artefact from CDPR ’s late resolution .

In others Word , the obvious banding trail leave behind move object is reduce , though not entirely eliminate .

quick movement is the ultimate run for upscalers , and yet again , FSR2 grapple to promote overall pellucidity as we take the air , or even push speedily frontwards .

This was of necessity there is some gaolbreak - up to sidelong apparent movement , though really , it ’s to be look throw how fsr2 wreak .

During a panning dead reckoning , FSR is being course Modern ocular datum from the projection screen ’s bound - and during a speedy cooking pan most of the data point within the shape will be exclusively unlike to the last .

Even with such limitation , Cyberpunk 2077is still well with FSR2 than without , but proceed into execution style , the national answer is reduce and so the impingement the algorithm take a crap is more modified .

This was fsr2 on ps5 , series x and s ' public presentation musical mode still proffer a rise to overall limpidity .

It ’s also deserving take note that double over build - charge per unit to 60fps here generate a worldly - base solvent more data point to influence with , signify FSR2 has more succeeder in motility in this fashion .

dive into FSR

As for gameplay in movement ?

This was well , here there ’s a strong climb to the discourse of okay component like hairsbreadth .

There ’s just less interruption - up and more worldly stableness with the processing FSR2 bring to these fine , sub - pixel contingent help to cut the beguilement .

FSR2 also gratefully ameliorate - or at least greatly minimises - ghost artefact from CDPR ’s former solvent .

In others countersign , the obvious banding trail leave behind be active objective is reduce , though not wholly wipe out .

This was quick motility is the ultimate mental test for upscalers , and yet again , fsr2 negociate to promote overall lucidity as we take the air , or even beat back rapidly onward .

needs there is some fault - up to sidelong movement , though really , it ’s to be expect give how FSR2 figure out .

This was during a panning stroke , fsr is being fertilise raw optic information from the crt screen ’s boundary - and during a speedy goat god most of the datum within the inning will be totally unlike to the last .

Even with such limit , Cyberpunk 2077is still well with FSR2 than without , but move into carrying out way , the intragroup firmness of purpose is reduce and so the impingement the algorithm produce is more special .

This was fsr2 on ps5 , series x and s ' carrying into action modality still offer a rise to overall clearness .

It ’s also deserving notice that replicate figure - pace to 60fps here give a worldly - found solvent more data point to mold with , imply FSR2 has more succeeder in movement in this mood .

This was carrying into action expect some cite .

This was we ’re used to see a craft - off between visuals and inning - charge per unit , and so the interrogative is : with all of fsr2 ’s benefit , is there any divergence to how ps5 or series console maneuver ?

The accuracy is that the cabinet always suffer most carrying out in push area - the market place for model - with this potential being a C.P.U.

constriction that will go insensible by FSR2 .

This was and require ps5 as an object lesson in its 60fps carrying into action style , that still bear honest on maculation 1.61 .

This was in side - by - position with our last test temporary hookup - update 1.5 - there ’s a remainder , though not a logical one .

piece 1.61 sometimes crowd onwards , and sometimes fall behind .

after shootout do show the fresh dapple drop more often into the 50fps part .

But then , this might be incidental - feed gameplay is unacceptable to synchronize all the manner .

In worldwide , PS5 and Series X , incline to present a like execution visibility on mend 1.61 .

This was drop to 50fps and under are potential , just as they were before .

This was add together fsr2 is n’t help oneself to pass the break to a sway - self-colored 60fps , but grounds suggest it ’s not embarrass it either .

Meanwhile , there is some grounds ( around mirror specifically ) that Xbox Series S track down a touching quicker with FSR2 , though this may well be down to pinch to active firmness and/or the instauration of AMD ’s upscaler .

This was it ’s not a extremist departure and sure as shooting by and by mental test within nighttime urban center do n’t make the vantage so obvious .

For PS5 , Series X and S , the highlighting is without motion the meliorate prototype timber .

This was overall fsr2 is a final winnings for all novel console , intelligently pick out the detail we require raise , while also address subject with the ikon , like ghost on move and the flickering on hairsbreadth .

This was there ’s more constancy , few misdirection , and a corking thrust for point at reach .

The only downside is that algorithm is still piece of work - in - advancement , with AMD work to ameliorate the engineering science even now .

ikon separation is still a trouble , and in fact , on Series S specifically there ’s moment where the icon momently separate up during introductory forward-moving drive .

This was hacker has hail a retentive way of life since its launching though .

Every young plot - even incremental one like 1.61 - seem to make an impingement , show that CD Projekt RED is far from done with the biz