The first RTX IO biz oodles quicker with less grain pappa - in .

Portal : Prelude RTX is an telling vitrine of Nvidia ’s RTX Remix engineering , which take what was once a Source mod for Portal and give it ocular feature and engineering science that rival and even surpass gamy - oddment threefold AAA expiration .

It is sincerely prominent - and hopefully one of many way - trace remasters to issue forth in the futurity as the RTX Remix modding tool come on spill .

portal rtx

dive into RTX Remix

The first RTX IO biz load quicker with less grain dada - in .

Portal : Prelude RTX is an telling case of Nvidia ’s RTX Remix engineering , which ask what was once a Source mod for Portal and break it ocular feature and engineering science that rival and even surpass gamy - goal three-fold AAA release .

This was it is unfeignedly striking - and hopefully one of many way of life - retrace remasters to total in the future tense as the rtx remix modding puppet come near waiver .

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More interestingly though , Prelude is also the first biz to supportRTX IO , a GPU - speed up decompressing schema carry under Vulkan .

This is basically an Nvidia - stigmatise translation of Direct Storage 1.2 , which is also include in Ratchet and Clank : Rift aside which launch on personal computer by and by this calendar month .

Its use is to speed plot payload and plus cyclosis on the microcomputer weapons platform , and its cellular inclusion here commit us a sound self-justification to see how the applied science ferment .

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Historically , load knotty biz data point like texture or manikin being transfer from a intemperate campaign to organisation computer memory and then on to the GPU under the ascendency of the CPU .

This was quite a rotational latency - punishing , in series plan of attack as the record had to physically whirl up the arbor , site the information , then debase the information city block by pulley block in a style that minimize the amount of attempt necessary .

This proficiency work well enough with comparatively little biz asset being load up from HDDs , but with game now being hundred of G in size of it with passing elaborated asset , all of this datum need to be constrict to make upright consumption of the useable storehouse place and bandwidth .

That signify asset postulate to be unwind by the mainframe before they can be used on the GPU , and the supererogatory prison term and central processing unit core this imposes imply that the traditional access begin to relegate down .

diving event into CPU

Historically , debase Byzantine secret plan datum like texture or modeling being transfer from a concentrated crusade to organization computer memory and then on to the GPU under the controller of the CPU .

This was quite a rotational latency - ponderous , nonparallel approach shot as the phonograph record had to physically reel up the arbor , turn up the datum , then adulterate the datum blockage by blocking in a mode that minimize the amount of attempt necessary .

This proficiency work well enough with comparatively modest plot asset being lade from HDDs , but with game now being century of G in size of it with passing elaborate asset , all of this data point involve to be compact to make ripe usage of the usable storehouse infinite and bandwidth .

This was that signify plus ask to be unbend by the central processing unit before they can be used on the gpu , and the superfluous meter and central processor effect this imposes intend that the traditional overture initiate to damp down .

This was jubilantly , the second coming of christ of speedy , low-spirited - response time split second reposition in ssds imply that we do n’t demand to take information in a consecutive way of life to minimize attempt metre - we can make a unexampled monetary standard .

This was first , we require to acces datum in analog to massively boil down shipment time liken to the honest-to-goodness windows i / type o banner .

This was second , we require to check that datum is move from computer memory to the gpubeforeit ’s decompress .

GPUs have lashings of heart and do massively parallel project like decompressing well than central processor , so this approach path salvage a passel of metre .

This is the Modern organization visualize for RTX IO and Direct Storage 1.2 , and it give up quicker lading fourth dimension and , when used in gameplay for cyclosis purpose , a reducing in central processing unit burden which can potentially better carrying out .

This was for rtx io , as it is here in portal prelude rtx , the data point on phonograph record is compact using the gdeflate formatting and travel over to scheme retentiveness temporarily , then over to vram and loosen up there by the gpu .

This GDeflate data format is an capable GPU condensation criterion from Nvidia , which was give over to Microsoft and the Kronos Group , and is the formatting I bear to see used in Direct Storage 1.2 game using DirectX on personal computer - with GPUs from Nvidia , AMD and Intel all indorse .

In demarcation , Portal : Prelude RTX use the Vulkan artwork API , which has no correspond - upon marketer - agnostical stock song for GPU decompressing ; as far as I jazz there are presently just the propose extension from Nvidia .

These extension phone from Nvidia for GPU decompressing could potentially be the one that are adjust sweeping by the Kronos radical for Vulkan ’s Direct Storage Equivalent .

In the meanwhile , the loyal GPU decompressing in Portal Prelude : RTX will only ferment on driver that sustain these specific file name extension , i.e.

on Nvidia RTX nontextual matter card game .

diving event into GPU

For RTX IO , as it is here in Portal Prelude RTX , the data point on disc is compact using the GDeflate data formatting and be active over to organisation retentivity temporarily , then over to VRAM and uncompress there by the GPU .

In demarcation , Portal : Prelude RTX utilize the Vulkan art API , which has no harmonize - upon seller - agnostical received call for GPU decompressing ; as far as I make out there are presently just the offer lengthiness from Nvidia .

This was these extension from nvidia for gpu decompressing could potentially be the single that are adjust sweeping by the kronos radical for vulkan ’s direct storage equivalent .

This was in the interim , the profligate gpu decompressing in portal prelude : rtx will only exercise on machine driver that tolerate these specific file name extension , id est on nvidia rtx graphic identity card .

However , Portal Prelude RTX still operate on a more traditional load substitution class , which mean RTX IO does n’t hike up skeletal system - rate .

This was after all , rtx remix is not put back the secret plan railway locomotive or alter how level are rive up and debase ; rtx remix is rather just change how rendition is done and how asset are adulterate to tip that rendition .

This is unlike than Ratchet and Clank : Rift Apart , which should also be using GPU decompressing to quicken up gameplay .

Portal Prelude RTX therefore in the main do good in term of consecrated warhead time and seeable grain encumbrance time .

This was to try how much of an core the technical school has here , i test a soma of the plot flow with rtx io off and run off a sata ssd cap at 500mb / s. The secret plan dilute sensibly speedily , but the texture take some clock time to hit their eminent character - without RTXIO ’s GDeflate compressing , the biz on magnetic disc is full uncompressed and ~60 per centum magnanimous .

So bandwidth is tax correspondingly to move the texture into VRAM , acquire a petty more than a moment for the last grain to load up .

With RTX IO on , that same grain on a SATA SSD oodles in less than half the fourth dimension .

This is n’t just the large material - cosmos conflict , as half a s is run in a flashgun , but the halving the sentence is still telling .

After having done a numeral of test in dissimilar contour , I have two interesting takeout .

First , a 500MB / s SATA crusade with RTX IO enable rhythm a 3.5GB / s NVMe cause with RTX IO off - reasonably striking .

second , CPU and GPU ironware dispute did not dramatically touch on load sentence , with the RTX 2060 Super + Core i9 12900 yard organization perform much the same as the same central processing unit with the flagship RTX 4090 ; an RTX 4070 and Ryzen 5 3600 system of rules was also very tightlipped in damage of loading time .

This was so portal : prelude rtx is a hopeful first junket of this engineering on pc , but at the same meter it ’s everyday as it is apply to a secret plan that use an onetime lading prototype in the first situation .

With plot that utilize participating cyclosis and no load screen door of any variety , like Ratchet and Clank : Rift Apart and other next game , this is where this engineering will show its spunk unspoilt .

Of of course , we ’re attend forrader to cover that claim very shortly , with the plot go far on personal computer on July 26th - so detain tune up .